//
//  RoLayer.cpp
//  Sheep
//
//  Created by Tran Tho on 9/27/14.
//
//

#include "RoLayer.h"

bool RoLayer::init()
{
    if(!Layer::init())
        return false;
    
    _size = Director::getInstance()->getWinSize();
    
    return true;
}

void RoLayer::update(float dt)
{}

void RoLayer::addRo()
{
    ro = Sprite::create("ro2.png");
    ro->setPosition(_size.width - ro->getContentSize().width , 250);
}